Inside the Fallout Universe, the Gaming World’s Most Surprising Television Success

The post-apocalyptic TV show has made a triumphant return to streaming services, and it's fair to say that viewers were agreeably astonished by the quality of its initial run. By portraying the atomic-age, post-apocalyptic United States through the eyes of three different characters, it managed to capture different facets of the gamer's journey.

We followed Lucy the vault dweller, trying to do the right thing and learning that the wasteland made that incredibly hard; Max, the Brotherhood of Steel initiate, who begins to question his cult's leadership and causes significant chaos in robotic power armour; and Walton Goggins's character, a breakout character who has entirely abandoned any ethical bearings out in the contaminated wastes.

Building Anticipation for Season Two

The show's first season conclusion revealed key information about those responsible for the atomic conflict that trapped a society in underground vaults for centuries. It also posed several enigmas open for the second season – and, on this occasion, expectations are considerably elevated.

“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” says one of the series creators.

“Starting the initial season, people were like, ‘Just don't mess it up’,” adds the game director. “We’re over the moon with the response to the show, so this time people are arriving with more excitement and altered expectations.”

A New Vegas Vibe for the Next Installment

The upcoming season is located in New Vegas, the setting of the beloved game Fallout: New Vegas, which is widely regarded for having the sharpest dialogue and personalities in the series, even if it was somewhat buggy at launch.

“It’s more of a desert vibe, a Mojave vibe, that’s so integral to that game,” explains the co-creator. “That parched, desolate Route 66 vibe of the game is so much fun to incorporate into the show.”

In the series narrative, a significant amount of time has elapsed since the story of the New Vegas game by the time the characters arrive there. Nevertheless, the creators hint that it acknowledges the gamer's experience.

The Importance of Physical Sets

The Fallout TV series is distinguished by its physical authenticity – its production team prioritized physical models and environments were fabricated, mirroring the cobbled-together nature of the outposts in the games.

“Being a genre enthusiast, so many series I watch, I’m aware that they’re all standing in front of a green screen,” comments co-creator Geneva Robertson-Dworet. “The key objective of an adaptation, particularly of a video game, is to appear as if it’s authentic.”

In fact, almost everything you see on-screen is real, even the infamously terrifying irradiated monsters known as the apex predators. In the show, they are brought to life with animatronics, and were reportedly rather intimidating up close.

Made by Fans, for Fans

The Fallout series resonates because it is crafted by accomplished storytellers who are also longtime fans, alongside the original creators behind the source material. This mutual respect for the world is clear in the end result.

The second season is debuting on a weekly basis rather than as a binge-able batch, offering a different experience from the initial release. This format will create a altered weekly discussion, something the showrunners themselves are excited to engage with.

“It delves deeper, it’s larger in scale, it’s more humorous, it has a lot of revelations,” teases Howard. “I’m looking forward to seeing what people think.”

Mark Jones
Mark Jones

A tech journalist and digital strategist with over a decade of experience covering emerging technologies and their impact on society.